AgentState

Enum AgentState 

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pub enum AgentState {
    Idle,
    Gathering {
        scope_id: ScopeId,
    },
    Planning {
        scope_id: ScopeId,
    },
    Executing {
        scope_id: ScopeId,
        tool_call_id: String,
    },
    Waiting {
        for_event_type: String,
    },
    Delegating {
        to: AgentId,
        delegation_id: DelegationId,
    },
    Complete {
        scope_id: ScopeId,
    },
    Failed {
        scope_id: ScopeId,
        error: String,
    },
}
Expand description

Agent state derived from event history (NOT stored in DB)

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Idle

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Gathering

Fields

§scope_id: ScopeId
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Planning

Fields

§scope_id: ScopeId
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Executing

Fields

§scope_id: ScopeId
§tool_call_id: String
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Waiting

Fields

§for_event_type: String
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Delegating

Fields

§delegation_id: DelegationId
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Complete

Fields

§scope_id: ScopeId
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Failed

Fields

§scope_id: ScopeId
§error: String

Implementations§

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impl AgentState

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pub fn from_events(events: &[Event<Value>]) -> Self

Derive agent state from event history by scanning in chronological order. Handles SCOPE_CREATED/SCOPE_CLOSED, DELEGATION_*, and AGENT_STATUS_CHANGED.

AGENT_STATUS_CHANGED events carry a "status" field in their payload. Recognised values: "executing", "waiting", "failed", "idle". This prevents silent state divergence when an agent crashes mid-execution and an explicit status change event is emitted.

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pub fn can_transition_to(&self, target: &AgentState) -> bool

Check if a transition from current state to target state is valid. Valid transitions per the state machine:

  • Idle -> Gathering, Delegating
  • Gathering -> Planning, Failed
  • Planning -> Executing, Failed
  • Executing -> Waiting, Complete, Failed
  • Waiting -> Executing, Failed
  • Delegating -> Idle, Failed
  • Complete -> Idle
  • Failed -> Idle
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pub fn valid_transitions(&self) -> Vec<AgentState>

Return a vector of states reachable from the current state. Uses placeholder data where necessary (scope_id preserved when available).

Trait Implementations§

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impl Clone for AgentState

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fn clone(&self) -> AgentState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AgentState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for AgentState

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for AgentState

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fn eq(&self, other: &AgentState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for AgentState

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for AgentState

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impl StructuralPartialEq for AgentState

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,